home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
drivers
/
rockrage.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-04-04
|
14KB
|
387 lines
/***************************************************************************
Rock'n'Rage(GX620) (c) 1986 Konami
Driver by Manuel Abadia <manu@teleline.es>
***************************************************************************/
#include "driver.h"
#include "cpu/m6809/m6809.h"
#include "vidhrdw/generic.h"
#include "vidhrdw/konamiic.h"
extern int rockrage_irq_enable;
/* from vidhrdw */
int rockrage_vh_start(void);
void rockrage_vh_stop(void);
void rockrage_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( rockrage_vreg_w );
void rockrage_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
static int rockrage_interrupt( void )
{
if (K007342_is_INT_enabled())
return HD6309_INT_IRQ;
else
return ignore_interrupt();
}
static WRITE_HANDLER( rockrage_bankswitch_w )
{
int bankaddress;
unsigned char *RAM = memory_region(REGION_CPU1);
/* bits 4-6 = bank number */
bankaddress = 0x10000 + ((data & 0x70) >> 4) * 0x2000;
cpu_setbank(1,&RAM[bankaddress]);
/* bits 0 & 1 = coin counters */
coin_counter_w(0,data & 0x01);
coin_counter_w(1,data & 0x02);
/* other bits unknown */
}
static WRITE_HANDLER( rockrage_sh_irqtrigger_w )
{
soundlatch_w(offset, data);
cpu_cause_interrupt(1,M6809_INT_IRQ);
}
static READ_HANDLER( rockrage_VLM5030_busy_r ) {
return ( VLM5030_BSY() ? 1 : 0 );
}
static WRITE_HANDLER( rockrage_speech_w ) {
VLM5030_RST( ( data >> 2 ) & 0x01 );
VLM5030_ST( ( data >> 0 ) & 0x01 );
VLM5030_VCU( ( data >> 1 ) & 0x01 );
}
static struct MemoryReadAddress rockrage_readmem[] =
{
{ 0x0000, 0x1fff, K007342_r }, /* Color RAM + Video RAM */
{ 0x2000, 0x21ff, K007420_r }, /* Sprite RAM */
{ 0x2200, 0x23ff, K007342_scroll_r }, /* Scroll RAM */
{ 0x2400, 0x247f, paletteram_r }, /* Palette */
{ 0x2e01, 0x2e01, input_port_3_r }, /* 1P controls */
{ 0x2e02, 0x2e02, input_port_4_r }, /* 2P controls */
{ 0x2e03, 0x2e03, input_port_1_r }, /* DISPW #2 */
{ 0x2e40, 0x2e40, input_port_0_r }, /* DIPSW #1 */
{ 0x2e00, 0x2e00, input_port_2_r }, /* coinsw, testsw, startsw */
{ 0x4000, 0x5fff, MRA_RAM }, /* RAM */
{ 0x6000, 0x7fff, MRA_BANK1 }, /* banked ROM */
{ 0x8000, 0xffff, MRA_ROM }, /* ROM */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress rockrage_writemem[] =
{
{ 0x0000, 0x1fff, K007342_w }, /* Color RAM + Video RAM */
{ 0x2000, 0x21ff, K007420_w }, /* Sprite RAM */
{ 0x2200, 0x23ff, K007342_scroll_w }, /* Scroll RAM */
{ 0x2400, 0x247f, paletteram_xBBBBBGGGGGRRRRR_w, &paletteram },/* palette */
{ 0x2600, 0x2607, K007342_vreg_w }, /* Video Registers */
{ 0x2e80, 0x2e80, rockrage_sh_irqtrigger_w },/* cause interrupt on audio CPU */
{ 0x2ec0, 0x2ec0, watchdog_reset_w }, /* watchdog reset */
{ 0x2f00, 0x2f00, rockrage_vreg_w }, /* ??? */
{ 0x2f40, 0x2f40, rockrage_bankswitch_w }, /* bankswitch control */
{ 0x4000, 0x5fff, MWA_RAM }, /* RAM */
{ 0x6000, 0x7fff, MWA_RAM }, /* banked ROM */
{ 0x8000, 0xffff, MWA_ROM }, /* ROM */
{ -1 } /* end of table */
};
static struct MemoryReadAddress rockrage_readmem_sound[] =
{
{ 0x3000, 0x3000, rockrage_VLM5030_busy_r },/* VLM5030 */
{ 0x5000, 0x5000, soundlatch_r }, /* soundlatch_r */
{ 0x6001, 0x6001, YM2151_status_port_0_r }, /* YM 2151 */
{ 0x7000, 0x77ff, MRA_RAM }, /* RAM */
{ 0x8000, 0xffff, MRA_ROM }, /* ROM */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress rockrage_writemem_sound[] =
{
{ 0x2000, 0x2000, VLM5030_data_w }, /* VLM5030 */
{ 0x4000, 0x4000, rockrage_speech_w }, /* VLM5030 */
{ 0x6000, 0x6000, YM2151_register_port_0_w }, /* YM 2151 */
{ 0x6001, 0x6001, YM2151_data_port_0_w }, /* YM 2151 */
{ 0x7000, 0x77ff, MWA_RAM }, /* RAM */
{ 0x8000, 0xffff, MWA_ROM }, /* ROM */
{ -1 } /* end of table */
};
/***************************************************************************
Input Ports
***************************************************************************/
INPUT_PORTS_START( rockrage )
PORT_START /* DSW #1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
// PORT_DIPSETTING( 0x00, "Invalid" )
PORT_START /* DSW #2 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x08, "30k and every 70k" )
PORT_DIPSETTING( 0x00, "40k and every 80k" )
PORT_DIPNAME( 0x10, 0x10, "Freeze Screen" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* COINSW */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* PLAYER 1 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* PLAYER 2 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
0x20000/16, /* 8192 characters */
4, /* 4 bpp */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 0x20000*8+0*4, 0x20000*8+1*4, 2*4, 3*4, 0x20000*8+2*4, 0x20000*8+3*4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
8,8, /* 8*8 sprites */
0x40000/32, /* 8192 sprites */
4, /* 4 bpp */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 64, 32 }, /* colors 00..31, but using 2 lookup tables */
{ REGION_GFX2, 0, &spritelayout, 32, 1 }, /* colors 32..63 */
{ -1 } /* end of array */
};
/***************************************************************************
Machine Driver
***************************************************************************/
static struct YM2151interface ym2151_interface =
{
1, /* 1 chip */
3579545, /* 3.579545 MHz */
{ YM3012_VOL(60,MIXER_PAN_LEFT,60,MIXER_PAN_RIGHT) },
{ 0 },
{ 0 }
};
static struct VLM5030interface vlm5030_interface =
{
3579545, /* 3.579545 MHz */
60, /* volume */
REGION_SOUND1, /* memory region of speech rom */
0,
0
};
static struct MachineDriver machine_driver_rockrage =
{
/* basic machine hardware */
{
{
CPU_HD6309,
3000000, /* 24MHz/8 (?) */
rockrage_readmem,rockrage_writemem,0,0,
rockrage_interrupt,1
},
{
CPU_M6809 | CPU_AUDIO_CPU,
2000000, /* 24MHz/12 (?) */
rockrage_readmem_sound, rockrage_writemem_sound,0,0,
ignore_interrupt,0 /* interrupts are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
64, 64 + 2*16*16,
rockrage_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
rockrage_vh_start,
rockrage_vh_stop,
rockrage_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2151,
&ym2151_interface
},
{
SOUND_VLM5030,
&vlm5030_interface
}
}
};
/***************************************************************************
Game ROMs
***************************************************************************/
ROM_START( rockrage )
ROM_REGION( 0x20000, REGION_CPU1 ) /* code + banked roms */
ROM_LOAD( "rr-q01.rom", 0x08000, 0x08000, 0x0ddb5ef5 ) /* fixed ROM */
ROM_LOAD( "rr-q02.rom", 0x10000, 0x10000, 0xb4f6e346 ) /* banked ROM */
ROM_REGION( 0x10000 , REGION_CPU2 ) /* 64k for the sound CPU */
ROM_LOAD( "620k03.11c", 0x08000, 0x08000, 0x9fbefe82 )
ROM_REGION( 0x040000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "620k06.15g", 0x000000, 0x20000, BADCRC( 0xc0e2b35c ) ) /* tiles */
ROM_LOAD( "620k05.16g", 0x020000, 0x20000, BADCRC( 0xca9d9346 ) )
ROM_REGION( 0x040000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rr-k11.rom", 0x000000, 0x20000, 0x70449239 ) /* sprites */
ROM_LOAD( "rr-l10.rom", 0x020000, 0x20000, 0x06d108e0 )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "620k09.11g", 0x00000, 0x00100, 0x9f0e0608 ) /* layer 0 lookup table */
ROM_LOAD( "620k08.12g", 0x00100, 0x00100, 0xb499800c ) /* layer 1 lookup table */
ROM_LOAD( "620k07.13g", 0x00200, 0x00100, 0xb6135ee0 ) /* sprite lookup table, but its not used */
/* because it's always 0 1 2 ... f */
ROM_REGION( 0x08000, REGION_SOUND1 ) /* VLM3050 data */
ROM_LOAD( "620k04.6e", 0x00000, 0x08000, 0x8be969f3 )
ROM_END
ROM_START( rockragj )
ROM_REGION( 0x20000, REGION_CPU1 ) /* code + banked roms */
ROM_LOAD( "620k01.16c", 0x08000, 0x08000, 0x4f5171f7 ) /* fixed ROM */
ROM_LOAD( "620k02.15c", 0x10000, 0x10000, 0x04c4d8f7 ) /* banked ROM */
ROM_REGION( 0x10000 , REGION_CPU2 ) /* 64k for the sound CPU */
ROM_LOAD( "620k03.11c", 0x08000, 0x08000, 0x9fbefe82 )
ROM_REGION( 0x040000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "620k06.15g", 0x000000, 0x20000, 0xc0e2b35c ) /* tiles */
ROM_LOAD( "620k05.16g", 0x020000, 0x20000, 0xca9d9346 )
ROM_REGION( 0x040000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "620k11.7g", 0x000000, 0x20000, 0x7430f6e9 ) /* sprites */
ROM_LOAD( "620k10.8g", 0x020000, 0x20000, 0x0d1a95ab )
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "620k09.11g", 0x00000, 0x00100, 0x9f0e0608 ) /* layer 0 lookup table */
ROM_LOAD( "620k08.12g", 0x00100, 0x00100, 0xb499800c ) /* layer 1 lookup table */
ROM_LOAD( "620k07.13g", 0x00200, 0x00100, 0xb6135ee0 ) /* sprite lookup table, but its not used */
/* because it's always 0 1 2 ... f */
ROM_REGION( 0x08000, REGION_SOUND1 ) /* VLM3050 data */
ROM_LOAD( "620k04.6e", 0x00000, 0x08000, 0x8be969f3 )
ROM_END
/***************************************************************************
Game driver(s)
***************************************************************************/
GAME( 1986, rockrage, 0, rockrage, rockrage, 0, ROT0, "Konami", "Rock 'n Rage (World?)" )
GAME( 1986, rockragj, rockrage, rockrage, rockrage, 0, ROT0, "Konami", "Koi no Hotrock (Japan)" )